Upon the campaign failing to succeed in its objective on December 19, 2016, Cammisotto wrote that he was disappointed that it had an underwhelming response but that he was dedicated to completing the undertaking. IndieMag urged that the marketing campaign likely had an absence of visibility to succeed in the then four million gamers who had tried the jam version. The location noted that despite the campaign's failure, the undertaking would be resumed, although "in pain". Camissotto continued working on the undertaking.
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